Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Work leads to a considerable breakthrough. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
Good fortune |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Scientist) with previous rank. |
3 |
28 |
An expedition or voyage goes wrong, leaving Carrie Howlett stranded in the wilderness. |
4 |
28 |
Failed to qualify for Courier (Scout). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Carrie Howlett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Intelligence (Agent). |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Spend time with an alien race. Gain a contact. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Entered Merchant Academy with the Business curriculum. |
7 |
40 |
Made lifelong friends. Gain 3 Allies. |
7 |
43 |
Graduated. |