Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Cary Burress's work ends up coming home with Cary Burress, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
24 |
Amnesia. |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Voluntarily left Artist |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Risk Cary Burress's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Severely injured. Owe 10,000 for medical bills. |
5 |
31 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
35 |
Gained a contact. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Noble (Dilettante) rank 1. |
6 |
35 |
Continued as Noble (Dilettante). |
6 |
36 |
Become deeply involved in politics on Cary Burress's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
7 |
39 |
Continued as Noble (Dilettante). |
7 |
40 |
Cary Burress reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Cary Burress sponge off Cary Burress's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
7 |
43 |
Promoted to Noble (Dilettante) rank 3. |