Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Merchant (Merchant Marine). |
2 |
25 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Cary Maltby's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
A notable academic consults with Cary Maltby about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Citizen (Colonist). |
7 |
43 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Citizen (Colonist) rank 1. |