Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A sudden war destroys Cecil Commins's trade routes and contacts, forcing Cecil Commins to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Cecil Commins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
21 |
Cecil Commins is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
21 |
Failed to qualify for Explorer (Scout). |
4 |
21 |
Submitted to the draft. |
4 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
22 |
Befriended by a senior agent. |
4 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
25 |
Continued as Agent (Law Enforcement). |
5 |
26 |
Given specialist training in vehicles. |
5 |
29 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
29 |
Continued as Agent (Law Enforcement). |
6 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
31 |
Returned to Drifter (Scavenger). |
7 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
33 |
Switched to Merchant (Broker). |
8 |
36 |
A new romantic starts. Gain an Ally. |
8 |
37 |
Promoted to Merchant (Broker) rank 1. |
9 |
37 |
Continued as Merchant (Broker). |
9 |
41 |
Cecil Commins's ship or starport is destroyed by criminals. Gain them as an Enemy. |