Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Charley Remmington's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Charley Remmington's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Army (Army Support) with the new title Private. |
3 |
25 |
Injured. Fully recovered. |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
27 |
Betrayed by a friend. One of Charley Remmington's Contacts or Allies betrays Charley Remmington, ending Charley Remmington's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
27 |
Failed to qualify for Corporate (Citizen). |
5 |
27 |
Switched to Drifter (Scavenger). |
6 |
31 |
Continued as Drifter (Scavenger). |
6 |
35 |
Survived a risky adventure but gained nothing. |
6 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
36 |
Find Ancient Technology. |
8 |
39 |
Continued as Drifter (Scavenger). |
8 |
42 |
Suffer from a life-threatening illness. |