Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
A crime lord considers Charlie Jemmy his protégé. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
A job goes wrong, forcing Charlie Jemmy to flee off-planet. |
3 |
24 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Charlie Jemmy come into conflict with a splinter group Charlie Jemmy's own religion which maintains Charlie Jemmy's version is the wrong one. Gain 3 Rivals. |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Became a Drifter (Wanderer). |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Gain Enemy if Charlie Jemmy don't already have one. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Charlie Jemmy's Contacts or Allies betrays Charlie Jemmy, ending Charlie Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Scholar (Field Researcher). |
7 |
38 |
A disaster leaves several injured, and others blame Charlie Jemmy, forcing Charlie Jemmy to leave Charlie Jemmy's career. Gain a Rival. |
7 |
38 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
38 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
39 |
Moved to a new world. |
8 |
42 |
Dropped out of the merchant academy. |