Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Chester Fullmore's work ends up coming home with Chester Fullmore, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Chester Fullmore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Scout (Explorer). |
3 |
28 |
Chester Fullmore spend a great deal of time on the fringes of Charted Space. |
3 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
29 |
Voluntarily left Explorer |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Moved to a new world. |
4 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
33 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
A notable academic consults with Chester Fullmore about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Chester Fullmore come into conflict with a splinter group Chester Fullmore's own religion which maintains Chester Fullmore's version is the wrong one. Gain 1 Rivals. |