Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Severely injured. Owe 10,000 for medical bills. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Given specialist training in vehicles. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Go undercover to investigate an enemy. |
3 |
30 |
A job goes wrong, forcing Chris Mendoza to flee off-planet. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Chris Mendoza's work ends up coming home with Chris Mendoza, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Became a Scholar (Scientist). |
5 |
34 |
Severely injured. Owe 5,000 for medical bills. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A sudden war destroys Chris Mendoza's trade routes and contacts, forcing Chris Mendoza to flee that region of space. |
7 |
42 |
Gain rebels as Enemy |