Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Gain Enemy if Christian Brewer don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Agent (Intelligence). |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
30 |
Arrested |
4 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
32 |
Became a Prisoner (Inmate). |
5 |
33 |
Joined a prison gang |
5 |
36 |
Promoted to Prisoner (Inmate) rank 1. |
5 |
36 |
Paroled from prison. |
6 |
36 |
Became a Merchant (Broker). |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
42 |
Betrayed by a friend. One of Christian Brewer's Contacts or Allies betrays Christian Brewer, ending Christian Brewer's career. That Contact or Ally becomes a Rival or Enemy. |