Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Accused of a crime |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Became a Prisoner (Inmate). |
2 |
25 |
A guard takes a dislike to Clair Rule. |
3 |
26 |
Continued as Prisoner (Inmate). |
3 |
27 |
Vocational Training. |
4 |
30 |
Continued as Prisoner (Inmate). |
4 |
33 |
Make friends with another inmate; gain them as a Contact. |
4 |
34 |
Promoted to Prisoner (Inmate) rank 1. |
5 |
34 |
Switched to Prisoner (Fixer) with previous rank. |
5 |
38 |
Failed to escaped from prison. |
5 |
38 |
Promoted to Prisoner (Fixer) rank 2. |
5 |
38 |
Paroled from prison. |
6 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
41 |
Spend time with an alien race. Gain a contact. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |