Clair Rule  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 43 M 5 (-1) 4 (-1) 9 (1) 8 (0) 8 (0) 3 (-1)549883
Gregarious
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Deception 2
Engineer (M-drive) 1
Gun Combat 0
Gunner 0
Mechanic 1
Melee (Unarmed) 2
Pilot 0
Profession (Worker/Biologicals) 1
Science (Social Sciences/History) 1
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand11
Prisoner Inmate 13
Prisoner Fixer 21
Drifter Barbarian 11
 
Name Type Affinity Enmity Power Influence Species
Phyllis McDonaugh Contact 2 1 1 6 Kargol (F/28)
Phyllis McDonaugh gains in power.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Accused of a crime
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Became a Prisoner (Inmate).
2 25 A guard takes a dislike to Clair Rule.
3 26 Continued as Prisoner (Inmate).
3 27 Vocational Training.
4 30 Continued as Prisoner (Inmate).
4 33 Make friends with another inmate; gain them as a Contact.
4 34 Promoted to Prisoner (Inmate) rank 1.
5 34 Switched to Prisoner (Fixer) with previous rank.
5 38 Failed to escaped from prison.
5 38 Promoted to Prisoner (Fixer) rank 2.
5 38 Paroled from prison.
6 38 Failed to qualify for Merchant Marine (Merchant).
6 38 Became a Drifter (Barbarian).
6 41 Spend time with an alien race. Gain a contact.
6 42 Promoted to Drifter (Barbarian) rank 1.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙