Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Voluntarily left Free Trader |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Clarance Cunningham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
30 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Citizen (Colonist) rank 1. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
36 |
Political upheaval strikes Clarance Cunningham's homeworld, and Clarance Cunningham is caught up in the revolution. |
5 |
36 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
39 |
A revolution, attack or other unusual event throws Clarance Cunningham's life into chaos, forcing Clarance Cunningham to leave the planet. |
7 |
39 |
Returned to Merchant (Free Trader). |
7 |
43 |
Bankrupted by a rival. Gain the other trader as a Rival. |