Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Clarence Castillo botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Clarence Castillo's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Clarence Castillo spend a great deal of time on the fringes of Charted Space. |
3 |
29 |
Severely injured. Owe 2,500 for medical bills. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Clarence Castillo spend a great deal of time on the fringes of Charted Space. |
4 |
34 |
Gain a contact in an alien race. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Clarence Castillo's Contacts or Allies betrays Clarence Castillo, ending Clarence Castillo's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Entertainer (Performer). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |