Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Embroiled in legal trouble. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
29 |
Uncover a major conspiracy against Clark McLean's employers. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
An investigation takes on a dangerous turn. |
4 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
34 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Failed to qualify for Pirate (Rogue). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
38 |
Victim of a crime |
6 |
39 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
39 |
Voluntarily left Line/Crew |
7 |
39 |
Switched to Merchant (Broker). |
7 |
40 |
Given advanced training in a specialist field |
7 |
43 |
Promoted to Merchant (Broker) rank 1. |