Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Clay Wheeler left the community. |
2 |
22 |
Became a Merchant (Broker). |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Make an unexpected connection outside Clay Wheeler's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
A good deal ensures Clay Wheeler is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Broker) rank 2. |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Failed to qualify for Marine Support (Marine). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Scout (Explorer). |
6 |
41 |
Clay Wheeler's ship is damaged, and Clay Wheeler have to hitch-hike Clay Wheeler's way back across the stars to the nearest scout base. |
6 |
41 |
Gain 3 Contacts. Gain 3 Enemies. |