Crewman Clement Young  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 43 M 2 (-2) 7 (0) 1 (-2) 8 (0) 7 (0) 3 (-1)271873
Delightful, Supportive
 
Skills
Athletics (Dexterity) 1
Diplomat 0
Drive (Wheel) 1
Electronics (Computers) 1
Gun Combat (Archaic) 1
Investigate 0
Jack-of-All-Trades 1
Medic 0
Melee 0
Profession (Hostile Environment/Contaminent) 1
Recon 1
Science (Life Sciences) 0
Stealth 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 01
Citizen Colonist Settler24
Merchant Merchant Marine Crewman02
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 19 Nearly killed. Owe 5,000 for medical bills.
2 19 Became a Citizen (Colonist).
2 22 Advanced training in a specialist field.
2 23 Promoted to Citizen (Colonist) rank 1.
3 23 Continued as Citizen (Colonist).
3 26 Birth or Death involving a family member or close friend.
4 27 Continued as Citizen (Colonist).
4 29 Clement Young befriend a superior in the corporation or the colony.
4 31 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 31 Continued as Citizen (Colonist).
5 33 Scarred. Fully recovered. Owe 2,500 for medical bills.
6 33 Became a Merchant (Merchant Marine) with the new title Crewman.
6 36 Embroiled in legal trouble.
7 37 Continued as Merchant (Merchant Marine).
7 40 Severely injured. Fully recovered. Owe 12,500 for medical bills.
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