Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Risk Cliff Dwyer's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Cliff Dwyer's normal circles. Gain a Contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
31 |
Refused to criticise a questionable political leader on Cliff Dwyer's homeworld. |
5 |
34 |
Continued as Entertainer (Journalist). |
5 |
37 |
Severely injured. Owe 2,500 for medical bills. |
6 |
37 |
Became a Rogue (Enforcer). |
6 |
41 |
Betrayed by a friend. One of Cliff Dwyer's Contacts or Allies betrays Cliff Dwyer, ending Cliff Dwyer's career. That Contact or Ally becomes a Rival or Enemy. |