Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Clifford Fields's ship is damaged, and Clifford Fields have to hitch-hike Clifford Fields's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 4 Contacts. Gain 3 Enemies. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Clifford Fields join a gambling circle on board. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Clifford Fields foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Gained a contact. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
40 |
Advanced training in a specialist field. |