Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Assigned to an urbanised planet torn by war. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Failed to qualify for Law Enforcement (Agent). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Betrayed by a friend. One of Clifton Patterson's Contacts or Allies betrays Clifton Patterson, ending Clifton Patterson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Field Researcher (Scholar). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Clifton Patterson's work ends up coming home with Clifton Patterson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Became a Merchant (Free Trader). |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
38 |
A series of bad deals and decisions force Clifton Patterson into bankruptcy. Clifton Patterson salvages what Clifton Patterson can. |
7 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Retired. |
7 |
39 |
Moved to a new world. |
8 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |