Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Became a Merchant (Broker). |
2 |
20 |
Given advanced training in a specialist field |
3 |
23 |
Continued as Merchant (Broker). |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Voluntarily left Broker |
4 |
27 |
Became a Citizen (Colonist). |
4 |
31 |
A revolution, attack or other unusual event throws Clint Fabble's life into chaos, forcing Clint Fabble to leave the planet. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Clint Fabble's Contacts or Allies betrays Clint Fabble, ending Clint Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Returned to Citizen (Colonist). |
6 |
36 |
Hard times caused by a lack of interstellar trade costs Clint Fabble Clint Fabble's job. |
7 |
36 |
Failed to qualify for Explorer (Scout). |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
39 |
Suffer from a life-threatening illness. |
8 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Clint Fabble is caught in the periphery of a scandal. |
8 |
42 |
Demoted to Believer (Holy Warrior) rank -1. |