Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Failed to qualify for Free Trader (Merchant). |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
28 |
Corey Mendoza run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Journalist (Entertainer). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Corey Mendoza's Contacts or Allies betrays Corey Mendoza, ending Corey Mendoza's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Free Trader (Merchant). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Scout (Explorer). |
5 |
31 |
Psychologically damaged by Corey Mendoza's time in the scouts. |
6 |
31 |
Switched to Drifter (Wanderer). |
6 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
35 |
Continued as Drifter (Wanderer). |
7 |
38 |
Find Ancient Technology. |
8 |
39 |
Continued as Drifter (Wanderer). |