Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Hard times caused by a lack of interstellar trade costs Curtis Bailey's job. |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
24 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
27 |
Continued as Believer (Missionary/Humanitarian). |
4 |
30 |
Curtis Bailey come into conflict with a splinter group Curtis Bailey's own religion which maintains Curtis Bailey's version is the wrong one. Gain 1 Rivals. |
5 |
30 |
Failed to qualify for Journalist (Entertainer). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
32 |
Find valuable salvage. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Attempted a risky adventure and was injured. |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
40 |
Betrayed by a friend. One of Curtis Bailey's Contacts or Allies betrays Curtis Bailey, ending Curtis Bailey's career. That Contact or Ally becomes a Rival or Enemy. |