Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Victim of a crime |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Curtis Shapter do not know what happened to Curtis Shapter. There is a gap in Curtis Shapter's memory. |
3 |
23 |
Became a Scout (Courier). |
3 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
24 |
Became a Scholar (Field Researcher). |
4 |
26 |
A disaster leaves several injured, and others blame Curtis Shapter, forcing Curtis Shapter to leave Curtis Shapter's career. Gain a Rival. |
4 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
30 |
Forced to muster out. |
6 |
30 |
Failed to qualify for Physician (Scholar). |
6 |
30 |
Switched to Drifter (Wanderer). |
6 |
33 |
Betrayed by a friend. One of Curtis Shapter's Contacts or Allies betrays Curtis Shapter, ending Curtis Shapter's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
33 |
Failed to qualify for Merchant Academy. |
7 |
33 |
Switched to Drifter (Scavenger). |
7 |
35 |
Find valuable salvage. |
7 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
37 |
Continued as Drifter (Scavenger). |
8 |
39 |
Attempted a risky adventure and was injured. |
8 |
39 |
Nearly killed. Owe 35,000 for medical bills. |