Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Daniel Kerran's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Rogue (Thief). |
3 |
25 |
Crime pays off. Gain victim as Enemy. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Rogue (Thief) rank 1. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
30 |
Crime pays off. Gain victim as Enemy. |
4 |
32 |
Promoted to Rogue (Thief) rank 2. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Pirate (Rogue). |
5 |
32 |
Continued as Rogue (Thief). |
5 |
33 |
A new romantic starts. Gain an Ally. |
6 |
36 |
Continued as Rogue (Thief). |
6 |
38 |
A police detective or rival criminal forces Daniel Kerran to flee and vows to hunt Daniel Kerran down. Gain an Enemy. |
7 |
38 |
Became a Citizen (Colonist). |
7 |
42 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |