Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes wrong and Darryl Edwards is stranded behind enemy lines. Ejected from the service. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
20 |
Darryl Edwards's work ends up coming home with Darryl Edwards, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
21 |
Given advanced training in a specialist field |
4 |
24 |
Continued as Merchant (Merchant Marine). |
4 |
25 |
Given advanced training in a specialist field |
5 |
28 |
Voluntarily left Merchant Marine |
5 |
28 |
Became a Army (Cavalry) with the new title Private. |
5 |
29 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
29 |
Gain rebels as Enemy |
6 |
29 |
Became a Drifter (Scavenger). |
6 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
33 |
Continued as Drifter (Scavenger). |
7 |
35 |
Find valuable salvage. |
7 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
37 |
Continued as Drifter (Scavenger). |
8 |
39 |
A new romantic starts. Gain an Ally. |
8 |
41 |
Promoted to Drifter (Scavenger) rank 3. |