Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Given specialist training in vehicles. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
29 |
Darryl Nelson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
29 |
Failed to qualify for Enforcer (Rogue). |
4 |
29 |
Became a Drifter (Scavenger). |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Failed to qualify for Field Researcher (Scholar). |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Failed to qualify for Artist (Entertainer). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
A sudden war destroys Darryl Nelson's trade routes and contacts, forcing Darryl Nelson to flee that region of space. |
7 |
41 |
Gain rebels as Enemy |