Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
A mission goes wrong; Daryl George and several others are captured and mistreated by the enemy. Gain Daryl George's jailer as an Enemy. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Find valuable salvage. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Daryl George run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
29 |
Involved in a feud with a rival criminal organization. |
4 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
30 |
Continued as Rogue (Pirate). |
5 |
31 |
Involved in the planning of an impressive heist. |
5 |
34 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
6 |
34 |
Continued as Rogue (Pirate). |
6 |
35 |
Involved in the planning of an impressive heist. |
6 |
38 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Switched to Rogue (Enforcer) with previous rank. |
7 |
40 |
Betrayed by a friend. One of Daryl George's Contacts or Allies betrays Daryl George, ending Daryl George's career. That Contact or Ally becomes a Rival or Enemy. |