Lay Preacher Davis Enright  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 43 M 4 (-1) 3 (-1) 4 (-1) 5 (-1) 5 (-1) 4 (-1)434554
Malevolent, Foolish
 
Skills
Admin 0
Broker 0
Carouse 0
Diplomat 1
Drive 0
Electronics 0
Language 0
Mechanic 0
Persuade 2
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 2
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Wanderer 01
Drifter Scavenger 01
Believer Mainstream Believer Lay Preacher23
Drifter Barbarian 01
 
Name Type Affinity Enmity Power Influence Species
Lonnie Mccoy Ally 4 0 1 2 Lancian (M/29)
Lonnie Mccoy gained influence with the character’s assistance.
Oren Howlett Rival 1 2 6 3 Hanen (M/22)
 
Term Age History
1 18 Failed to qualify for Flight (Navy).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Moved to a new world.
2 22 Voluntarily left Merchant Marine
2 22 Failed to qualify for Engineer/Gunner (Navy).
2 22 Became a Drifter (Wanderer).
2 23 Lost eye or limb. Owe 2,500 for medical bills.
3 23 Failed to qualify for Artist (Entertainer).
3 23 Switched to Drifter (Scavenger).
3 25 Betrayed by a friend. One of Davis Enright's Contacts or Allies betrays Davis Enright, ending Davis Enright's career. That Contact or Ally becomes a Rival or Enemy.
4 25 Became a Believer (Mainstream Believer) with the new title Lay Person.
4 26 Good fortune
4 29 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
5 29 Continued as Believer (Mainstream Believer).
5 33 Davis Enright retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
5 33 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
6 33 Voluntarily left Mainstream Believer
6 33 Switched to Drifter (Barbarian).
6 36 Davis Enright do not know what happened to Davis Enright. There is a gap in Davis Enright's memory.
7 36 Returned to Believer (Mainstream Believer).
7 39 Davis Enright secretly provide religious rites for a dying leader or noble, although they do not share Davis Enright's faith. Gain an Ally in the family and a Rival who disagrees with Davis Enright's choice.
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