Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Commanding officer takes an interest in Dee Buckman's career. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Dee Buckman is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Opponents of Dee Buckman's belief system ambush Dee Buckman. |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Returned to Drifter (Scavenger). |
6 |
38 |
Dee Buckman do not know what happened to Dee Buckman. There is a gap in Dee Buckman's memory. |
7 |
38 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Dee Buckman is chosen to represent Dee Buckman's faith in a vid show or other highly public forum. |