Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Expand the field of Art, but gain a Rival in Dennis Freeman's former tutor. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Failed to qualify for Worker (Citizen). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A good deal ensures Dennis Freeman is living the high life for a few years. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A series of bad deals and decisions force Dennis Freeman into bankruptcy. Dennis Freeman salvages what Dennis Freeman can. |
4 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
32 |
A mission goes wrong; Dennis Freeman and several others are captured and mistreated by the enemy. Gain Dennis Freeman's jailer as an Enemy. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
35 |
Attempted a risky adventure and was injured. |
5 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Gained a contact. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 2. |