Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Voluntarily left Thief |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A series of bad deals and decisions force Doctor Sim into bankruptcy. Doctor Sim salvages what Doctor Sim can. |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
24 |
Doctor Sim aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
24 |
Failed to qualify for Thief (Rogue). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
27 |
Became a Drifter (Barbarian). |
5 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
31 |
Failed to qualify for Merchant Academy. |
6 |
31 |
Switched to Drifter (Wanderer). |
6 |
33 |
Amnesia. |
7 |
35 |
Continued as Drifter (Wanderer). |
7 |
36 |
Suffer from a life-threatening illness. |
8 |
36 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
37 |
Doctor Sim is chosen to represent Doctor Sim's faith in a vid show or other highly public forum. |
8 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |