Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
An expedition or voyage goes wrong, leaving Dominick Sim stranded in the wilderness. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
29 |
Returned to Scholar (Physician). |
4 |
31 |
Moved to a new world. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Scientist (Scholar). |
5 |
33 |
Continued as Scholar (Physician). |
5 |
35 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
37 |
Promoted to Scholar (Physician) rank 1. |
6 |
37 |
Continued as Scholar (Physician). |
6 |
41 |
Caught cheating in some fashion, advancing Dominick Sim's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
41 |
A disaster or war strikes. |
6 |
41 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
41 |
The planetary government interferes with Dominick Sim's research for political or religious reasons. Dominick Sim continue working openly and gain an Enemy. |
6 |
41 |
Gain an Enemy |