Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Uncover a major conspiracy against Donald Fullmore's employers. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Donald Fullmore's work ends up coming home with Donald Fullmore, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Failed to qualify for Merchant Academy. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Injured. |
5 |
30 |
Failed to qualify for Worker (Citizen). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Scout (Courier). |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
34 |
Continued as Scout (Courier). |
6 |
36 |
Donald Fullmore inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
37 |
Donald Fullmore is caught in the periphery of a scandal. |
7 |
37 |
Demoted to Believer (Holy Warrior) rank -1. |