Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Corporate (Citizen). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
27 |
Failed to qualify for Enforcer (Rogue). |
3 |
27 |
Became a Drifter (Wanderer). |
3 |
31 |
Douglas Mcarty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
31 |
Became a Rogue (Enforcer). |
4 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
Douglas Mcarty accepted an offer of inducements to betray Douglas Mcarty's faith. Gain 60,000 in cash. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Returned to Drifter (Wanderer). |
6 |
39 |
Lost eye or limb. Owe 2,500 for medical bills. |
7 |
39 |
Returned to Believer (Missionary/Humanitarian). |
7 |
42 |
Victim of a crime |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |