Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Failed to qualify for Marine Support (Marine). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Betrayed by a friend. One of Duke Hall's Contacts or Allies betrays Duke Hall, ending Duke Hall's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Switched to Drifter (Wanderer). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Survived a risky adventure but gained nothing. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
34 |
Join a social movement. |
5 |
36 |
Graduated. |
6 |
36 |
Became a Merchant (Merchant Marine). |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |