Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Betrayed by a friend. One of Duke Stoker's Contacts or Allies betrays Duke Stoker, ending Duke Stoker's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Duke Stoker's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Spend several years jumping from world to world in Duke Stoker's scout ship. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Became a Agent (Intelligence). |
4 |
34 |
Victim of a crime |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
35 |
Given specialist training in vehicles. |
6 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |