Crewman E-tet  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 43 M 6 (0) 6 (0) 3 (-1) 2 (-2) 10 (1) 7 (0)6632A7
Saintly, Aspiring
 
Skills
Art (Creative) 0
Athletics 0
Drive (Mole) 1
Drive (Track) 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Melee 0
Persuade 0
Recon 1
Science (Social Sciences) 0
Seafarer 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Merchant Merchant Marine Crewman05
 
Name Type Affinity Enmity Power Influence Species
Se-kaba-A-Arwabpet Contact 2 1 0 1 Bwap (F/27)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 21 Severely injured. Owe 5,000 for medical bills.
2 21 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Given advanced training in a specialist field
3 25 Continued as Merchant (Merchant Marine).
3 28 Given advanced training in a specialist field
4 29 Continued as Merchant (Merchant Marine).
4 30 Make an unexpected connection outside E-tet's normal circles. Gain a Contact.
5 33 Continued as Merchant (Merchant Marine).
5 37 Embroiled in legal trouble.
6 37 Continued as Merchant (Merchant Marine).
6 41 Forced to muster out.
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