Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Earl Boyd's ship is damaged, and Earl Boyd have to hitch-hike Earl Boyd's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
23 |
Spent time maintaining and using heavy vehicles. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
28 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
4 |
28 |
Failed to qualify for Law Enforcement (Agent). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
29 |
Find valuable salvage. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Earl Boyd's Contacts or Allies betrays Earl Boyd, ending Earl Boyd's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
Earl Boyd is caught in the periphery of a scandal. |
6 |
36 |
Demoted to Believer (Holy Warrior) rank -1. |
7 |
38 |
Continued as Believer (Holy Warrior). |
7 |
42 |
Victim of a crime |
7 |
42 |
Promoted to Believer (Holy Warrior) rank 0. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
42 |
Retired at age 42. |