Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
23 |
Earl Fabble come into conflict with a splinter group Earl Fabble's own religion which maintains Earl Fabble's version is the wrong one. Gain 1 Rivals. |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Army (Infantry) with the new title Private. |
3 |
26 |
Assigned to a peacekeeping role. |
4 |
27 |
Continued as Army (Infantry). |
4 |
29 |
Assigned to a peacekeeping role. |
4 |
31 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
31 |
Continued as Army (Infantry). |
5 |
32 |
Advanced training in a specialist field |
5 |
35 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
6 |
35 |
Voluntarily left Infantry |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
37 |
Attacked by enemies that Earl Fabble easily defeat. |
6 |
37 |
Gain Enemy if Earl Fabble don't already have one. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
42 |
Betrayed by a friend. One of Earl Fabble's Contacts or Allies betrays Earl Fabble, ending Earl Fabble's career. That Contact or Ally becomes a Rival or Enemy. |