Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Failed to qualify for Artist (Entertainer). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
27 |
Earnest Alvarez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
34 |
Earnest Alvarez spend a great deal of time on the fringes of Charted Space. |
5 |
34 |
Gain a contact in an alien race. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
36 |
When dealing with an alien race, Earnest Alvarez botch an opportunity to gather extra intelligence about them. |
6 |
36 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |