Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attempted a risky adventure and was injured. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Earnest Barnett do not know what happened to Earnest Barnett. There is a gap in Earnest Barnett's memory. |
4 |
27 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
28 |
Gained a contact. |
4 |
31 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
31 |
Continued as Believer (Mainstream Believer). |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
38 |
Earnest Barnett secretly provide religious rites for a dying leader or noble, although they do not share Earnest Barnett's faith. Gain an Ally in the family and a Rival who disagrees with Earnest Barnett's choice. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Thief (Rogue). |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
43 |
Betrayed by a friend. One of Earnest Barnett's Contacts or Allies betrays Earnest Barnett, ending Earnest Barnett's career. That Contact or Ally becomes a Rival or Enemy. |