Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Betrayed by a friend. One of Earnest Reed's Contacts or Allies betrays Earnest Reed, ending Earnest Reed's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
21 |
A revolution, attack or other unusual event throws Earnest Reed's life into chaos, forcing Earnest Reed to leave the planet. |
3 |
21 |
Failed to qualify for Corporate Agent (Agent). |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
25 |
Nearly killed. Owe 12,500 for medical bills. |
4 |
25 |
Became a Army (Cavalry) with the new title Private. |
4 |
28 |
Advanced training in a specialist field |
4 |
29 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
5 |
29 |
Voluntarily left Cavalry |
5 |
29 |
Returned to Drifter (Wanderer). |
5 |
30 |
Nearly killed. Owe 40,000 for medical bills. |
6 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
30 |
Submitted to the draft. |
6 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
32 |
Earnest Reed join a gambling circle on board. |
6 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
34 |
Attempted to change assignments. |
7 |
34 |
Failed to qualify for Line/Crew (Navy). |
7 |
34 |
Continued as Navy (Engineer/Gunner). |
7 |
37 |
Vessel participates in a notable military engagement. |
8 |
38 |
Attempted to change assignments. |
8 |
38 |
Failed to qualify for Flight (Navy). |
8 |
38 |
Continued as Navy (Engineer/Gunner). |
8 |
39 |
Vessel participates in a notable military engagement. |