Term |
Age |
History |
---|
0 |
0 |
Born into a major clan. |
0 |
0 |
Eawa's family are the descendants of an ancient hero forgotten by most Aslan. |
0 |
0 |
Eawa's Grandfather was beset by many foes, one of whom conquered much of Eawa's land. |
0 |
0 |
Eawa's ancestral territory is -1. |
0 |
0 |
Eawa is the third son. |
0 |
14 |
Rite of passage completed with a 5. |
1 |
14 |
Became a Outlaw (Raider). |
1 |
16 |
Captured and punished by the clan you stole from. Gain an enemy. |
2 |
16 |
Became a Military Officer (Leader). |
2 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
20 |
Became a Envoy (Spy). |
3 |
22 |
Eawa is dispatched to a distant world for a long period; by the time Eawa returns, Eawa's position has been taken by someone younger and more ambitious. |
4 |
22 |
Became a Outcast (Outcast Scavenger). |
4 |
23 |
Joined an outlaw band. |
5 |
26 |
Switched to Outlaw (Outlaw Pirate) with previous rank. |
5 |
30 |
Captured and punished by the clan you stole from. Gain an enemy. |
6 |
30 |
Switched to Envoy (Duellist) with previous rank. |
6 |
32 |
Ate an injusting human ambassador. Gain an enemy. |
7 |
32 |
Returned to Outlaw (Raider). |
7 |
33 |
Pick up some useful skills. |
7 |
36 |
Promoted to Outlaw (Raider) rank 1. |
8 |
36 |
Continued as Outlaw (Raider). |
8 |
39 |
Acquire a contact in the criminal sphere. Gain a Contact. |