Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Ed Mason's work ends up coming home with Ed Mason, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Merchant (Broker). |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
29 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
31 |
Voluntarily left Broker |
5 |
31 |
Became a Scout (Courier). |
5 |
33 |
Ed Mason's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ed Mason fail to help. Gain an Enemy. |
5 |
33 |
Ed Mason inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
35 |
Continued as Scout (Courier). |
6 |
37 |
Spend several years jumping from world to world in Ed Mason's scout ship. |
7 |
39 |
Continued as Scout (Courier). |
7 |
42 |
Ed Mason spend a great deal of time on the fringes of Charted Space. |
7 |
42 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |