Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
21 |
Edgar Porter come into conflict with a splinter group Edgar Porter's own religion which maintains Edgar Porter's version is the wrong one. Gain 1 Rivals. |
3 |
21 |
Became a Citizen (Colonist). |
3 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
22 |
Became a Agent (Intelligence). |
4 |
25 |
Edgar Porter's work ends up coming home with Edgar Porter, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
25 |
Failed to qualify for Journalist (Entertainer). |
5 |
25 |
Submitted to the draft. |
5 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
27 |
Given advanced training in a specialist field |
5 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
29 |
Voluntarily left Merchant Marine |
6 |
29 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
30 |
Edgar Porter is sent to a new community or parish to preach The Word among the poor. |
6 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
33 |
Continued as Believer (Missionary/Humanitarian). |
7 |
34 |
Edgar Porter is sent to a new community or parish to preach The Word among the poor. |
7 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
37 |
Continued as Believer (Missionary/Humanitarian). |
8 |
40 |
Edgar Porter refused an offer of inducements to betray Edgar Porter's faith. Gain 6 enemies. |