Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
32 |
Contact with Government. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
37 |
Attacked by enemies that Edison Head easily defeat. |
5 |
37 |
Gain Enemy if Edison Head don't already have one. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 3. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
41 |
Betrayed by a friend. One of Edison Head's Contacts or Allies betrays Edison Head, ending Edison Head's career. That Contact or Ally becomes a Rival or Enemy. |