Crewman Edith Atkins  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 43 M 5 (-1) 8 (0) 12 (2) 5 (-1) 10 (1) 8 (0)58C5A8
Asymmetrical face
 
Skills
Animals 0
Astrogation 0
Flyer 0
Gun Combat (Slug) 1
Mechanic 0
Pilot 0
Profession (Colonist) 0
Science (Life Sciences/Psionicology) 1
Stealth 1
Steward 0
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 25
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 22 Amnesia.
2 22 Continued as Drifter (Scavenger).
2 23 Find Ancient Technology.
3 26 Continued as Drifter (Scavenger).
3 28 Contact with Government.
3 30 Promoted to Drifter (Scavenger) rank 1.
4 30 Continued as Drifter (Scavenger).
4 31 Spend time with an alien race. Gain a contact.
4 34 Promoted to Drifter (Scavenger) rank 2.
5 34 Continued as Drifter (Scavenger).
5 36 Edith Atkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 36 Failed to qualify for Free Trader (Merchant).
6 36 Submitted to the draft.
6 36 Became a Merchant (Merchant Marine) with the new title Crewman.
6 39 A good deal ensures Edith Atkins is living the high life for a few years.
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