Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Amnesia. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Find Ancient Technology. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Contact with Government. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Spend time with an alien race. Gain a contact. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Edith Atkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Failed to qualify for Free Trader (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
A good deal ensures Edith Atkins is living the high life for a few years. |