Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
Thrown into a brutal ground war |
1 |
20 |
Scarred. Fully recovered. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Cavalry) with previous rank. |
2 |
24 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
A sudden war destroys Edith Hennessy's trade routes and contacts, forcing Edith Hennessy to flee that region of space. |
3 |
26 |
Gain rebels as Enemy |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
27 |
Attempted a risky adventure and was wildly successful. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Edith Hennessy's Contacts or Allies betrays Edith Hennessy, ending Edith Hennessy's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Free Trader (Merchant). |
6 |
33 |
Continued as Drifter (Wanderer). |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
41 |
Suffer from a life-threatening illness. |