Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Moved to a new world. |
4 |
28 |
Voluntarily left Merchant Marine |
4 |
28 |
Became a Scout (Courier). |
4 |
32 |
Edmund Strachan's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Courier). |
5 |
34 |
Edmund Strachan survey an alien world. |
5 |
36 |
Promoted to Scout (Courier) rank 2. |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |