Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Elbert Hale run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Switched to Drifter (Wanderer). |
2 |
21 |
Attacked by enemies that Elbert Hale easily defeat. |
2 |
21 |
Gain Enemy if Elbert Hale don't already have one. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
Attacked by enemies that Elbert Hale easily defeat. |
3 |
25 |
Gain Enemy if Elbert Hale don't already have one. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Elbert Hale's Contacts or Allies betrays Elbert Hale, ending Elbert Hale's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Scout (Explorer). |
6 |
37 |
Elbert Hale survey an alien world. |
6 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
37 |
Continued as Scout (Explorer). |
7 |
39 |
Perform an exemplary service for the scouts. |
7 |
41 |
Forced to muster out. |