Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Elisha Carpenter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Elisha Carpenter is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Gained a contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Attacked by enemies that Elisha Carpenter easily defeat. |
4 |
33 |
Gain Enemy if Elisha Carpenter don't already have one. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Elisha Carpenter do not know what happened to Elisha Carpenter. There is a gap in Elisha Carpenter's memory. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
36 |
Elisha Carpenter spend a great deal of time on the fringes of Charted Space. |
6 |
36 |
Gain a contact in an alien race. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
43 |
Elisha Carpenter's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elisha Carpenter fail to help. Gain an Enemy. |
7 |
43 |
Elisha Carpenter inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |